OOF2: The Manual
The Move Nodes Toolbox allows the position of Skeleton
Nodes
to be
set manually. Unless Nodes
moved in this way are subsequently
pinned, other Skeleton
modification routines may move them away from their assigned
spots.
Figure 4.12 shows the arrangement of
the Toolbox. The Toolbox operates in one of two modes, set by the
buttons at the top marked Mouse and
Keyboard. In both modes, the boxes labelled
x and y show the current
position (in physical
coordinates) of the Node
being moved, and the boxes
labelled shape energy and
homogeneity show the
change in the shape
energy and homogeneity
of the Elements
surrounding the moving Node
.
Figure 4.12. The Move Nodes Toolbox

The Move Nodes Toolbox and a portion of the Canvas, showing
a Node
in motion.
To move a Node
in Mouse mode, simply click on or near the Node
in the Canvas, and drag it to its new position. (The Node
's
Skeleton
must be in the topmost Skeleton
Layer
in the Canvas.) While
the Node
is being dragged, ghostly versions of the Segments
connected to the Node
are drawn, and the displayed position,
shape energy, and homogeneity are continuously updated.
Moving a Node
in Keyboard mode allows for more precise
placement, if you happen to know the desired position numerically.
Switch to Keyboard mode and click
on the Node
to be moved. Its position will be entered in the
x and y boxes, and the
Node
will be highlighted in the Canvas by a pink dot.[11]
To move the Node
, type new coordinates in the boxes and click
the Move button at the bottom of the toolbox.
In either mode, moving a Node
triggers the OOF.Graphics_n.Toolbox.Move_Nodes.MoveNode
command.
Moves that create illegal
Elements
will be rejected unless the box marked Allow
illegal moves is checked. It can be convenient
to temporarily create illegally shaped Elements
when moving
multiple Nodes
, as long as no illegal Elements
remain at the end.
During a move, the Toolbox indicates if the moving Node
is in an
illegal position. At other times, it indicates the number of
illegal Elements
in the Skeleton
.
The and buttons at the bottom of the Toolbox are duplicates of the and buttons on the Skeleton Task Page.
[11]
To change the appearance of the pink dot, use the
Layer Editor to modify the MoveNodeDisplay that's assigned to
the topmost Skeleton
. This is a predefined Layer
. It will be
necessary to enable List
All Layers in the Settings menu first.