OOF2: The Manual
Name
OOF.Skeleton.Undo — Undo a Skeleton modification.
Synopsis
OOF.Skeleton.Undo(skeleton)
Details
- Parent Menu: OOF.Skeleton
-
Callback: function
_undoin moduleooflib.engine.IO.skeletonmenu -
Parameters:
skeleton- Type: The path to an existing
Skeletonobject.
Description
Each Skeleton maintains a stack of previous incarnations of itself.
Whenever a Skeleton is modified, a new
version is pushed onto the stack. The Undo
pops the latest version off of the stack, thereby reverting to the
previous version of the Skeleton. The popped version is not
destroyed -- it can be recovered with the OOF.Skeleton.Redo command.
The Skeleton stack is not infinite. When it is full, the oldest
version of a Skeleton will be lost when a new modification is made.



