OOF2: The Manual

Name

OOF.Skeleton.Redo — Redo a Skeleton modification.

Synopsis

OOF.Skeleton.Redo(skeleton)

Details

  • Parent Menu: OOF.Skeleton
  • Callback: function _redo in module ooflib.engine.IO.skeletonmenu
  • Parameters:

    skeleton
    Type: The path to an existing Skeleton object.

Description

Each Skeleton maintains a stack of previous incarnations of itself. Whenever a Skeleton is modified, a new version is pushed onto the stack. The Undo pops the latest version off of the stack, thereby reverting to the previous version of the Skeleton. The Redo command undoes the Undo, replacing the most recently popped Skeleton onto the stack.

[Note] Note

Undone modifications can be redone only if no new modifications have been made to the Skeleton since the time of the last Undo.