OOF2: The Manual
Name
SkeletonModifier — Tools to modify Skeletons.
Subclasses
Subclasses are listed as they appear in the GUI and (in parentheses) as they appear in scripts.
-
Refine (
Refine) — Subdivide elements. -
Relax (
Relax) — Improve a skeleton by solving a finite element system where the properties are functions of the underlying homogeneity and shape. -
Snap Nodes (
SnapNodes) — Move nodes directly to pixel boundaries. -
Split Quads (
SplitQuads) — Split quadrilateral elements into two triangles. -
Anneal (
Anneal) — Move nodes randomly to improve element shape and homogeneity. -
Smooth (
Smooth) — Move nodes to the average position of their neighbors. -
Swap Edges (
SwapEdges) — Rearrange internal edges in pairs of neighboring elements. -
Merge Triangles (
MergeTriangles) — Merge neighboring homogeneous triangles to form quadrilaterals. -
Rationalize (
Rationalize) — Fix badly shaped elements in a Skeleton. -
Fix Illegal Elements (
FixIllegal) — Remove illegal elements from a Skeleton.
Description
SkeletonModifiers are applied to Skeletons by
the OOF.Skeleton.Modify command. They
are used to make the Skeleton a better representation of the Microstructure
and to improve its quality.



