OOF2: The Manual

6.2.153. OOF.Skeleton.PinNodes

Pin and unpin nodes in a Skeleton.

Nodes that are pinned will not move during Skeleton modification operations. Pinning Nodes is one way of restricting the scope of future Skeleton modifications.

For example, some Nodes may be already positioned on a material boundary, but the shapes of the Elements in the interior of the material may need to be improved. Figure 6.57 shows the results of smoothing a Skeleton with and without pinned nodes.

Figure 6.57. Pinning Skeleton Nodes

Pinning Skeleton Nodes

(a) A portion of a Skeleton that has been partially adapted to the underlying Microstructure. Some Nodes lie on the pixel boundaries.

(b) The same Skeleton after smoothing it for 5 iterations with alpha=0.3. The Nodes have moved off of the boundary, decreasing the Skeleton's homogeneity.

(c) The same Skeleton, smoothed in the same way, except that the boundary Nodes were pinned before smoothing. The Skeleton is smoother away from the boundary, but the homogeneity has been preserved.


In a graphics window, pinned Nodes are marked with yellow dots. The size and color of the dots may be changed by editing the window's PinnedNodesDisplay.

[Note] Note

Whether or not a Node is pinned for the purpose of Skeleton modifications has no bearing on whether or not it will move when a Mesh is solved. That depends on the boundary conditions and the value of the displacement Field. Node pinning applies only to Skeleton modifications.

Parent Menu: OOF.Skeleton

OOF.Skeleton.PinNodes Commands