OOF2: The Manual
Name
OOF.Skeleton.PinNodes.Undo — Undo the pinning operation.
Synopsis
OOF.Skeleton.PinNodes.Undo(skeleton)
Details
- Parent Menu: OOF.Skeleton.PinNodes
-
Callback: function
_undoin moduleooflib.engine.pinnodesmodifier -
Parameters:
skeleton- Type: The path to an existing
Skeletonobject.
Description
Undo the latest change to the given skeleton's
set of pinned
Nodes. To undo the Undo, use OOF.Skeleton.PinNodes.Redo.
The number of times that Undo can be used is
limiited by the size of the undo buffer. When the buffer is full,
the oldest set of pinned Nodes will be lost when a new
modification is made. The buffer size can be changed by OOF.Settings.UndoBuffer_Size.Pinned_Nodes.
This command is is equivalent to OOF.Graphics_n.Toolbox.Pin_Nodes.Undo, which performs the same task when invoked from the Pin Nodes Toolbox.



