OOF2: The Manual

Name

OOF.Skeleton.PinNodes.Undo — Undo the pinning operation.

Synopsis

OOF.Skeleton.PinNodes.Undo(skeleton)

Details

  • Parent Menu: OOF.Skeleton.PinNodes
  • Callback: function _undo in module ooflib.engine.pinnodesmodifier
  • Parameters:

    skeleton
    Type: The path to an existing Skeleton object.

Description

Undo the latest change to the given skeleton's set of pinned Nodes. To undo the Undo, use OOF.Skeleton.PinNodes.Redo.

The number of times that Undo can be used is limiited by the size of the undo buffer. When the buffer is full, the oldest set of pinned Nodes will be lost when a new modification is made. The buffer size can be changed by OOF.Settings.UndoBuffer_Size.Pinned_Nodes.

This command is is equivalent to OOF.Graphics_n.Toolbox.Pin_Nodes.Undo, which performs the same task when invoked from the Pin Nodes Toolbox.