OOF2: The Manual
SkeletonModifier — Tools to modify Skeletons.
Subclasses are listed as they appear in the GUI and (in parentheses) as they appear in scripts.
Refine) -- Subdivide elements.
Relax) -- Improve a skeleton by solving a finite element system where the properties are functions of the underlying homogeneity and shape
Snap Nodes (
SnapNodes) -- Move nodes directly to pixel boundaries.
Split Quads (
SplitQuads) -- Split quadrilateral elements into two triangles.
Anneal) -- Move nodes randomly and accept the ones that meet the acceptance criterion.
Smooth) -- Move nodes to the average position of their neighbors and accept ones that meet the acceptance criterion.
Swap Edges (
SwapEdges) -- Rearrange internal edges in pairs of neighboring elements.
Merge Triangles (
MergeTriangles) -- Merge neighboring homogeneous triangles to form quadrilaterals.
Rationalize) -- Fix badly shaped elements in a Skeleton.
Fix Illegal Elements (
FixIllegal) -- Remove illegal elements from a Skeleton.
Snap Anneal (
SnapAnneal) -- Snap nodes to pixel boundaries and randomly accept the moves that meet the acceptance criterion.
Snap Refine (
SnapRefine) -- Subdivide elements along pixel boundaries.