OOF2: The Manual
Name
SkeletonModifier — Tools to modify Skeletons.
Subclasses
Subclasses are listed as they appear in the GUI and (in parentheses) as they appear in scripts.
-
Refine (
Refine
) -- Subdivide elements. -
Relax (
Relax
) -- Improve a skeleton by solving a finite element system where the properties are functions of the underlying homogeneity and shape -
Snap Nodes (
SnapNodes
) -- Move nodes directly to pixel boundaries. -
Split Quads (
SplitQuads
) -- Split quadrilateral elements into two triangles. -
Anneal (
Anneal
) -- Move nodes randomly and accept the ones that meet the acceptance criterion. -
Smooth (
Smooth
) -- Move nodes to the average position of their neighbors and accept ones that meet the acceptance criterion. -
Swap Edges (
SwapEdges
) -- Rearrange internal edges in pairs of neighboring elements. -
Merge Triangles (
MergeTriangles
) -- Merge neighboring homogeneous triangles to form quadrilaterals. -
Rationalize (
Rationalize
) -- Fix badly shaped elements in a Skeleton. -
Fix Illegal Elements (
FixIllegal
) -- Remove illegal elements from a Skeleton. -
Snap Anneal (
SnapAnneal
) -- Snap nodes to pixel boundaries and randomly accept the moves that meet the acceptance criterion. -
Snap Refine (
SnapRefine
) -- Subdivide elements along pixel boundaries.