OOF2: The Manual

6.2.279. OOF.Skeleton.PinNodes

Pin and unpin nodes in a Skeleton.

Nodes that are pinned will not move during Skeleton modification operations. Pinning Nodes is one way of restricting the scope of future Skeleton modifications.

For example, some Nodes may be already positioned on a material boundary, but the shapes of the Elements in the interior of the material may need to be improved. Figure 6.50 shows the results of smoothing a Skeleton with and without pinned nodes.

Figure 6.50. Pinning Skeleton Noddes

Pinning Skeleton Noddes

A Skeleton that has been partially adapted to the underlying Microstructure.

Pinning Skeleton Noddes

The result of smoothing the Skeleton with the Nodes on the boundary of the circle pinned. (Smoothing was done for 5 iterations with alpha=0.3.)

Pinning Skeleton Noddes

The result of smoothing the Skeleton without first pinning the Nodes on the boundary of the circle. Notice that the boundary is much less well resolved than it had been.


[Note] Note

Whether or not a Node is pinned for the purpose of Skeleton modifications has no bearing on whether or not it will move when a Mesh is solved. That depends on the boundary conditions and the value of the displacement Field. Node pinning applies only to Skeleton modifications.

Parent Menu: OOF.Skeleton

OOF.Skeleton.PinNodes Menu Items