OOF2: The Manual
Nodes
that are pinned will not move during
Skeleton
modification
operations. Pinning Nodes
is one way of restricting the scope
of future Skeleton
modifications.
For example, some Nodes
may be already positioned on a material
boundary, but the shapes of the Elements
in the interior of the
material may need to be improved. Figure 6.50 shows the results of smoothing a Skeleton
with
and without pinned nodes.
Figure 6.50. Pinning Skeleton Noddes

A Skeleton
that has been partially adapted to the underlying
Microstructure
.

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Parent Menu: OOF.Skeleton
OOF.Skeleton.PinNodes Menu Items
- OOF.Skeleton.PinNodes.Invert -- Pin the unpinned and unpin the pinned.
- OOF.Skeleton.PinNodes.Pin_Internal_Boundary_Nodes -- Pin all internal boundary nodes.
- OOF.Skeleton.PinNodes.Pin_Node_Selection -- Pin selected nodes.
- OOF.Skeleton.PinNodes.Pin_Selected_Elements -- Pin nodes of selected elements.
- OOF.Skeleton.PinNodes.Pin_Selected_Segments -- Pin nodes of selected segments.
- OOF.Skeleton.PinNodes.Redo -- Undo the undone pinning operation.
- OOF.Skeleton.PinNodes.UnPin_Node_Selection -- Unpin selected nodes.
- OOF.Skeleton.PinNodes.Undo -- Undo the pinning operation.
- OOF.Skeleton.PinNodes.UnpinAll -- Unpin all nodes of the Skeleton.