OOF2: The Manual
Nodes that are pinned will not move during
Skeleton modification
operations. Pinning Nodes is one way of restricting the scope
of future Skeleton modifications.
For example, some Nodes may be already positioned on a material
boundary, but the shapes of the Elements in the interior of the
material may need to be improved. Figure 6.50 shows the results of smoothing a Skeleton with
and without pinned nodes.
Figure 6.50. Pinning Skeleton Noddes

A Skeleton that has been partially adapted to the underlying
Microstructure.
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Note |
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Whether or not a |
Parent Menu: OOF.Skeleton
OOF.Skeleton.PinNodes Menu Items
- OOF.Skeleton.PinNodes.Invert -- Pin the unpinned and unpin the pinned.
- OOF.Skeleton.PinNodes.Pin_Internal_Boundary_Nodes -- Pin all internal boundary nodes.
- OOF.Skeleton.PinNodes.Pin_Node_Selection -- Pin selected nodes.
- OOF.Skeleton.PinNodes.Pin_Selected_Elements -- Pin nodes of selected elements.
- OOF.Skeleton.PinNodes.Pin_Selected_Segments -- Pin nodes of selected segments.
- OOF.Skeleton.PinNodes.Redo -- Undo the undone pinning operation.
- OOF.Skeleton.PinNodes.UnPin_Node_Selection -- Unpin selected nodes.
- OOF.Skeleton.PinNodes.Undo -- Undo the pinning operation.
- OOF.Skeleton.PinNodes.UnpinAll -- Unpin all nodes of the Skeleton.



![[Note]](IMAGES/note.png)

