OOF2: The Manual
Name
OOF.Skeleton.Simple — Create a new Skeleton with one quadrilateral or two triangular elements per pixel of the Microstructure.
Synopsis
OOF.Skeleton.Simple(name, microstructure, skeleton_geometry)
Details
- Parent Menu: OOF.Skeleton
-
Callback: function
_simple_skeleton_from_msin moduleooflib.engine.IO.skeletonmenu -
Parameters:
name- Name of the simple skeleton. Type: A character string containing no colons (:), or the value
automatic. microstructure- Type: The path to an existing
Microstructureobject. skeleton_geometry- Geometry of elements, quadrilateral or triangle. Type: An object of the
SkeletonGeometryclass.
Description
Create a Skeleton by converting the pixels of the Microstructure directly
into elements. If skeleton_geometry is QuadSkeleton, then each pixel leads to
one quadrilateral element. If skeleton_geometry
is TriSkeleton, each pixel will be
split into two triangular elements, with the direction of the split
determined by the TriSkeleton
arrangement
parameter.
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Caution |
|---|---|
|
This is almost always not the best way to create a
Instead of using Simple, consider creating a
coarser |


![[Caution]](IMAGES/caution.png)

