OOF2: The Manual
This menu contains commands for creating and manipulating PixelGroups.
PixelGroups are named sets of pixels in a
Microstructure. Many OOF2 operations work on either the currently
selected
pixels or on a PixelGroup -- for
example, Materials can be assigned either to
pixels in a group or to pixels in the selection. In some sense,
PixelGroups are simply
named pixel selections.
PixelGroups also play a role in creating
Skeletons: if a group is marked meshable, then
the Skeleton modification methods
try to place element edges on the boundaries of the group. That
is, membership in meshable groups is
considered when computing the homogeneity
of a Skeleton element. The meshable flag is
set by OOF.PixelGroup.Meshable.
Parent Menu: The Main OOF Menu
OOF.PixelGroup Menu Items
- OOF.PixelGroup.AddSelection -- Add the currently selected pixels to the given PixelGroup.
- OOF.PixelGroup.AutoGroup -- Put all pixels into pixel groups, sorted by color or orientation.
- OOF.PixelGroup.Clear -- Remove all pixels from the given PixelGroup.
- OOF.PixelGroup.Copy -- Make a copy of an existing pixel group
- OOF.PixelGroup.Delete -- Delete the selected Pixel Group.
- OOF.PixelGroup.DeleteAll -- Delete all Pixel Groups.
- OOF.PixelGroup.Meshable -- Should adaptive Skeletons follow the boundaries of the given group?
- OOF.PixelGroup.New -- Create a new PixelGroup in the given Microstructure.
- OOF.PixelGroup.Query -- Query the given PixelGroup.
- OOF.PixelGroup.RemoveSelection -- Remove the currently selected pixels from the given PixelGroup.
- OOF.PixelGroup.Rename -- Rename an existing PixelGroup in the given Microstructure.



