OOF2: The Manual
This menu contains commands for creating and manipulating PixelGroups
.
PixelGroups
are named sets of pixels in a
Microstructure
. Many OOF2 operations work on either the currently
selected
pixels or on a PixelGroup
-- for
example, Materials
can be assigned either to
pixels in a group or to pixels in the selection. In some sense,
PixelGroups
are simply
named pixel selections.
PixelGroups
also play a role in creating
Skeletons
: if a group is marked meshable
, then
the Skeleton
modification methods
try to place element edges on the boundaries of the group. That
is, membership in meshable
groups is
considered when computing the homogeneity
of a Skeleton
element. The meshable
flag is
set by OOF.PixelGroup.Meshable.
Parent Menu: The Main OOF Menu
OOF.PixelGroup Menu Items
- OOF.PixelGroup.AddSelection -- Add the currently selected pixels to the given PixelGroup.
- OOF.PixelGroup.AutoGroup -- Put all pixels into pixel groups, sorted by color or orientation.
- OOF.PixelGroup.Clear -- Remove all pixels from the given PixelGroup.
- OOF.PixelGroup.Copy -- Make a copy of an existing pixel group
- OOF.PixelGroup.Delete -- Delete the selected Pixel Group.
- OOF.PixelGroup.DeleteAll -- Delete all Pixel Groups.
- OOF.PixelGroup.Meshable -- Should adaptive Skeletons follow the boundaries of the given group?
- OOF.PixelGroup.New -- Create a new PixelGroup in the given Microstructure.
- OOF.PixelGroup.Query -- Query the given PixelGroup.
- OOF.PixelGroup.RemoveSelection -- Remove the currently selected pixels from the given PixelGroup.
- OOF.PixelGroup.Rename -- Rename an existing PixelGroup in the given Microstructure.