OOF2: The Manual
Name
OOF.File.Save.Skeleton — Save a Skeleton to a file.
Synopsis
OOF.File.Save.Skeleton(filename
,mode
,format
,skeleton
)
Details
- Parent Menu: OOF.File.Save
-
Callback: function
saveSkeleton
in moduleooflib.engine.IO.skeletonmenu
-
Options:
disabled
=1
-
Parameters:
filename
- Name of the file. Type: A character string.
mode
- 'w' for (over)write and 'a' to append. Type: An object from the
WriteMode
enumerated class. format
- Format of the file. Type: An object from the
DataFileFormatExt
enumerated class. skeleton
- Type: The path to an existing
Skeleton
object.
Description
Store a Skeleton
in a file in one of several formats
.
The file can be reloaded by OOF.File.Load.Script or OOF.File.Load.Data, depending on the file
format.