OOF2: The Manual
Name
OOF.File.Save.Skeleton — Save a Skeleton to a file.
Synopsis
OOF.File.Save.Skeleton(filename,mode,format,skeleton)
Details
- Parent Menu: OOF.File.Save
-
Callback: function
saveSkeletonin moduleooflib.engine.IO.skeletonmenu -
Options:
disabled=1 -
Parameters:
filename- Name of the file. Type: A character string.
mode- 'w' for (over)write and 'a' to append. Type: An object from the
WriteModeenumerated class. format- Format of the file. Type: An object from the
DataFileFormatExtenumerated class. skeleton- Type: The path to an existing
Skeletonobject.
Description
Store a Skeleton in a file in one of several formats.
The file can be reloaded by OOF.File.Load.Script or OOF.File.Load.Data, depending on the file
format.



