OOF2: The Manual

Name

AnimationTimes — Ways to choose frames for an animation.

Subclasses

Subclasses are listed as they appear in the GUI and (in parentheses) as they appear in scripts.

Description

AnimationTimes objects are used in OOF.Graphics_n.File.Animate to determine which times to use when animating the display in a Graphics window.

The graphics window may be displaying one or more Meshes, each of which stores data at a set of times. The animation can display data at the times stored in one or all of the Meshes, or it can use the full range of times and interpolate between them if necessary to get evenly spaced increments.