|
3.2.4 |
2022-02-025
-
New Features:
-
Compatibility with VTK 9.
Bug Fix:
-
Regression tests use png files instead of jpegs. Jpegs
aren't portable.
|
3.2.3 |
2020-04-30
-
New Features:
-
Almost all material properties can now be included in
output files using a new Material Constants branch of
the Outputs tree.
-
More than one type of output can be printed on one line
of an output file, by using the Concatenate output.
-
Bug Fix:
-
Fixed a debugging line that was causing some newer
compilers to fail even when not debugging.
|
3.2.2 |
2019-08-22
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New Features:
-
The graphics window can now be saved in PDF format.
-
The Voxel/Tet intersection code is now in a
stand-alone subdirectory and templated, making it
available for use in other contexts.
-
Bug Fixes:
-
Abaqus output from Meshes is now much faster, yet again.
-
Compatiblity changes for macOS 10.14 (Mojave), VTK
8.2.0, and gcc 8.2.0.
|
3.2.1 |
2018-10-11
-
Bug Fixes:
-
Fixed and updated the tutorials.
-
Skeleton selections are updated in the graphics window
during annealing and other iterative skeleton
modifications.
-
After cancelling the Box voxel selector, image opacity
is restored correctly.
-
Deselecting a boundary in the Skeleton Boundary page no
longer raises a spurious warning message.
|
3.2.0 |
2018-08-31
-
New and Improved Features:
-
Bug Fixes:
-
Fixed a bug that was making Microstructures recalculate
voxel categories far too often.
-
Loading Skeleton node and element selections from data
file is now much faster.
-
Fixed a bug that was preventing compilation with gcc 7.
-
Fixed a bug with the Recenter button in the Translate
group in the Viewer toolbox.
-
Fixed a bug that was making the Material Color display
layer for Microstructures show incorrect colors.
-
Fixed a bug in saving 3D images as a set of files.
-
Fixed the Threshold function for images.
-
Fixed a bug in the widgets for choosing Skeleton groups.
-
Fixed errors in updating filtered Skeleton and Mesh
displays.
-
Fixed bugs in the Voxel, Skeleton, and Mesh info displays.
-
Abaqus output from Meshes is now much faster, again.
-
Fixed a bug in the positioning of new clipping planes whose
normals weren't in the +x direction.
|
3.1.2 |
2018-02-27
-
Bug Fixes:
-
Creating a large Skeleton is faster. Voxel categories
were being recomputed too often.
-
Saving a large Mesh in abaqus format is now much faster.
-
Fixed a race condition that could cause errors if a Mesh
was created while its Skeleton was still computing its
homogeneity.
-
Fixed a bug that generated warning messages when drawing
the coordinate axes if a Microstructure had a large
aspect ratio.
|
3.1.1.1 |
2017-09-01
-
Bug Fix:
-
Minor changes to make the old gcc 4.7 compiler happy.
|
3.1.1 |
2017-09-01
-
New Features:
-
The Skeleton element homogeneity calculation is
significantly faster, due to being smarter
about ignoring voxels far from the element.
-
Bug Fixes:
-
The Skeleton element homogeneity code is significantly
faster in some geometries, due to the removal of an
infinite loop.
-
Fixed bugs in the abaqus output for Skeletons and
Meshes. The code hadn't been updated since OOF2.
|
3.1.0 |
2017-08-09
-
New Features:
-
10 noded quadratic tetrahedral finite elements are now
available.
-
The Skeleton element homogeneity calculation is
completely new. It is faster and more robust than the
old algorithm.
-
Clipping planes in a graphics window can now be
manipulated with the mouse. Follow the instructions
under the "Clip" option in the Viewer toolbox. Thanks
to Ryan Weller for this feature.
-
The setup.py script now understands "~" in vtkdir arguments.
-
Bug Fixes:
-
The filters for limiting display layers to particular
voxel or skeleton groups now update properly when the
underlying groups are changed.
-
In some situations, voxels that had been removed from a
voxel group were still considered to be part of a
group. Now they're not.
-
"Fix Illegal Elements" now does a better job with
elements that have nodes on the Microstructure's
external faces. The status of fixed Skeletons is
correctly displayed in the GUI.
-
The Skeleton homogeneity is no longer being recomputed
unnecessarily after some Undo and Redo operations.
-
Progress bars work correctly when automatically
creating voxel groups. The "Stop" buttons were very
slow to respond.
-
Fixed a bug involving cloning graphics windows with
hidden display layers.
-
Fixed a bug that prevented the analysis page from
retrieving stored analyses.
-
Fixed the "Copy All" command for copying solvers from
one Mesh to another.
|
3.0.1 |
2014-12-05
-
Bug Fixes:
-
The tetrahedron shape energy is now computed correctly.
The old values were too high. This fix will change the
results of some skeleton modification operations.
-
Graphics windows are now cleared properly when objects
are deleted.
-
The skeleton material and skeleton quality displays have
been fixed.
-
If a mesh is saved while it's being solved, its status
when reloaded will be "Unsolved" rather than "Solving".
-
The interval parameter for output schedules can no
longer be set to zero, and the delay can't be negative.
-
The --with-swig option for setup.py is now
working correctly.
-
setup.py now works correctly on pythons that report
their system type as linux3.
-
Some memory leaks were fixed.
-
New Features:
-
Field initializers can now be copied.
|
3.0.0 |
2014-09-29
Initial release.
|