OOF2: The Manual
Name
OOF.Graphics_n.Toolbox.Pin_Nodes.Undo — Undo the latest pin.
Synopsis
OOF.Graphics_n.Toolbox.Pin_Nodes.Undo(skeleton)
Details
- Parent Menu: OOF.Graphics_n.Toolbox.Pin_Nodes
-
Callback: function
PinnedNodesToolbox.undoPinin moduleooflib.engine.IO.pinnodes -
Parameters:
skeleton- Type: The path to an existing
Skeletonobject.
Description
As well as keeping track of which Nodes are currently pinned, each
Skeleton maintains a stack of previous sets of pinned Nodes.
Whenever nodes are pinned or unpinned, a new set is pushed onto
the stack. The Undo command operates on the
specified Skeleton, popping the latest
configuration off of the stack, thereby reverting to the previous
set of pinned Nodes. The popped version is not destroyed -- it
can be recovered with the OOF.Graphics_n.Toolbox.Pin_Nodes.Redo
command.
The skeleton parameter is the fully-qualified name
of the Skeleton on which to operate.
The stack is not infinite. When it is full, the oldest set of
pinned Nodes will be lost to make room for a new one.
OOF.Graphics_n.Toolbox.Pin_Nodes.Undo is equivalent to OOF.Skeleton.PinNodes.Undo.



