OOF2: The Manual
The OOF2 Microstructure is the digitized representation of a physical
microstructure and is the primary object upon which OOF2
operates. The Microstructure is a container for Skeletons and Meshes.
The Microstructure Page in the main OOF2 window has two main
purposes: it creates and manages Microstructure objects, and it creates
and manages pixel
groups.
The anatomy of the Microstructure Page is shown in Figure 3.2. The Microstructure Page
per se starts below the Navigation Bar. At the top
is the Microstructure Chooser, which
selects the Microstructure on which most of the other components of the
page operate. Below that are buttons for
manipulating Microstructures and two panes, the Info Pane
and the Pixel Group
Pane.
The buttons all correspond in a straightforward fashion to
items in the OOF.Microstructure
menu, and the details are provided there. The first row of
buttons is used to create a new Microstructure. Use the
button to create a completely new Microstructure without any
associated Images. Use the button to create a Microstructure from
an Image that's already loaded in
another Microstructure. Finally, use the button to load a new
Image and create a Microstructure from it. After using any of
these three buttons, the Microstructure chooser at the top of
the page will automatically switch to the new Microstructure.
The second row of buttons manipulate the Microstructure that's
selected in the Microstructure chooser. They all correspond
to commands in the OOF.Microstructure menu, except for
, which corresponds to OOF.File.Save.Microstructure.[5]
The Info Pane on the left lists the sizes
of the currently selected Microstructure, as well as the names of the
Images it contains. The size of the pane can be changed by
dragging the resize tab at its lower right.
The Pixel Group Pane creates and manipulates pixel
groups. Using pixel groups is in principle optional in
OOF2, but they provide a convenient way of storing and
operating on sets of pixels. The buttons on the left side and
right sides of the pane correspond to items in the OOF.PixelGroup menu. The center of the
pane is a list of all of the pixel groups defined in the
current Microstructure.
The five buttons to the left of the central list operate on the pixel groups themselves: creating a new group, renaming or copying an existing group, deleting a group, or setting a group's meshable flag. All except for operate on the pixel group that's currently selected in the list.
The four buttons to the right of the central list operate on the contents of the currently selected group. button adds the currently selected pixels to the currently selected group. The button removes the currently selected pixels from the group, and the button empties the group entirely. The button prints information about the group in the Message window.
If OOF2 wsa built with the
--enable-orientationmap option, the
Microstructure Page looks a bit different, as shown in Figure 3.3.
Figure 3.3. The Microstructure Page, with Orientation Maps

Features added to the Microstructure Page when Orientation
Maps are enabled are circled. The
OrientationMap menu at the top
appears in all GUI pages.
The button labelled New from Orientation Map brings up a dialog box that invokes the OOF.Microstructure.Create_From_OrientationMap_File command.
[5]
The only difference between the
button and the
File/Save/Microstructure command in the
menubar is that the button
saves the Microstructure named in the Microstructure Chooser,
whereas the menubar command asks for a Microstructure in a dialog
box.
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