OOF2: The Manual
The FE Mesh Page constructs finite element Meshes from
Skeletons, and manages and modifies the Meshes and the
SubProblems that they contain. The layout of the page is
shown in Figure 3.20. At the top of
the page is the Mesh Chooser, which determines which Mesh is
being operated upon. Below that are a set of buttons. Below the
buttons are an Information Pane, a Subproblem Pane, and
a Modification
Pane, for modifying the current Mesh.
The Mesh Chooser has three components, because to specify a
Mesh it's necessary to specify the Skeleton containing the
Mesh and the Microstructure containing the Skeleton.
The buttons below the Mesh Chooser perform common Mesh
management functions:
-
The button creates a new
Meshin theMicrostructureandSkeletonspecified by the first two parts of the Mesh Chooser. The button brings up a dialog box in which to choose the types of the finite elements used in theMesh. -
The button assigns a new name to the current
Mesh. -
The button makes a copy of the current
Mesh. The copy becomes the new currentMesh. -
The button deletes the current
Mesh. It has no other effect on the currentMesh'sMicrostructureandSkeleton. -
The button saves the current
Meshin a file. It has the same effect as the Save/Mesh command in the File menu, except that it only saves theMeshchosen in the Mesh Chooser.
The Subproblem Pane manages SubProblems, which are portions
of a Mesh. A Mesh can contain many SubProblems, which
need not be distinct. Fields and Equations are defined
and solved on SubProblems. Using SubProblems allows
different solution techniques to be used on different
Equations, or allows the Fields in one region to provide
boundary conditions for another. For example, the Temperature
Field could be solved for on a PixelGroup
SubProblem which was defined to include all Elements whose
dominant
pixel type includes a specified PixelGroup, while
another Field is solved for on a SubProblem defined to
include only Elements with a given Material.
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Note |
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The subproblem machinery is incomplete in OOF2 version 2.0.2. The parts that are present work properly, but subproblems in 2.0.2 aren't as useful as they will be in later versions. |
The top part of the Subproblem Pane is a list of all of the
SubProblems defined in the current Mesh. The list always
contains a SubProblem named default.
The default SubProblem is an EntireMeshSubProblem,
which contains all of the Elements in the Mesh.
Clicking on the name of a SubProblem in the list allows the
buttons below the list to operate on the selected
SubProblem.
-
The New button brings up a dialog box for creating a new
SubProblem. The different kinds ofSubProblemsare enumerated in CSubProblem. Each newSubProblemmust have a unique name. Non-unique names will have<x>appended to them, wherexis an integer chosen to make the name unique. -
The Rename button allows you to rename an existing
SubProblem. It is not possible to rename thedefaultSubProblem. -
The Edit button allows you to change the definition of a
SubProblem, either changing the parameters by which it's defined, or changing its type. It is not possible to edit thedefaultsubproblem. -
The Copy button copies the currently selected
SubProblem. It brings up a dialog box to specify a name for the copiedSubProblemand theMeshto which it will be copied (which may be the same as theMeshcontaining the original subproblem). -
The Info button prints information in the Messages Window about the selected
SubProblem. -
The Delete button deletes the selected
SubProblem. It is not possible to delete thedefaultsubproblem.
The Modification Pane works just like the Modification Pane in
the Skeleton
Page, except that it doesn't provide as many
modification methods, and has no
or button. (This is because Mesh
modifications are stored in a different way than Skeleton
modifications.)
-
The pull-down menu labelled Method selects a MeshModification method. The area immediately below the pull-down menu is for setting the method's parameters, if any.
-
The button applies the selected modifier to the current
Meshby invoking the OOF.Mesh.Modify command. -
The and buttons cycle through the recent
Meshmodification methods. They only reset the pull-down menu and parameters. They don't have any direct effect on theMesh.
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![[Note]](IMAGES/note.png)

