OOF2: The Manual

3.7. Interfaces

The Interfaces Page allows a user to define interfaces on the Microstructure. The layout of the page is similar to the Skeleton Boundaries Page.

Interfaces are similar to skeleton or mesh boundaries in many respects. When a mesh is created, an element is defined for each edge belonging to an interface. Each edge element, or edgement, can contribute to the stiffness matrix if a material with interface properties such as surface tension is assigned to the interface. Certain boundary conditions can also be assigned directly to interfaces. One can also go to the Skeleton Boundaries page and create a new skeleton boundary based on an interface definition. In contrast to normal skeleton boundaries, interfaces (and skeleton boundaries based on these interfaces) may correspond to a disconnected set of edges in the Mesh.

Figure 3.14 illustrates the Interfaces Page. The Microstructure Chooser at the top selects the Microstructure whose interface definitions are to be edited. The Interface List Pane on the left lists all of the interfaces defined in the current microstructure, and provides buttons for editing them. The Interface details pane on the right shows information about the interface selected in the list.

Figure 3.14. The Interfaces Page (TODO: Screen grab for actual interfaces page.)

The Interfaces Page (TODO: Screen grab for actual interfaces page.)

The Interfaces List Pane

Clicking on the name of an interface in the Interfaces pane on the left column of the page selects that interface and displays information about it in the Interface details pane on the right column.

The five buttons below the list manipulate interfaces:

  • The New button defines a new interface given a pixel group, a material, pairs of pixel groups, or pairs of materials. The name of the interface will always be unique from any name in the list of skeleton boundaries in the same Microstructure. The addition of a new interface causes the Mesh to be rebuilt.

  • The Rename button renames the currently selected interface.

  • The Delete button deletes the currently selected interface from the Microstructure. The removal of an interface causes the Mesh to be rebuilt.

  • The Assign interface material button assigns an interface material to the interface. When a Mesh gets created for the Microstructure, the material becomes associated with the edge Elements that belong to the interface.

  • The Remove material button removes or unassigns any interface material from the interface.