OOF2: The Manual
The Move Nodes Toolbox allows the position of
Nodes to be
set manually. Unless
Nodes moved in this way are subsequently
modification routines may move them away from their assigned
Figure 4.12 shows the arrangement of
the Toolbox. The Toolbox operates in one of two modes, set by the
buttons at the top marked Mouse and
Keyboard. In both modes, the boxes labelled
x and y show the current
position (in physical
coordinates) of the
Node being moved, and the boxes
labelled shape energy and
homogeneity show the
change in the shape
energy and homogeneity
Elements surrounding the moving
To move a
Node in Mouse mode, simply click on or near the
in the Canvas, and drag it to its new position. (The
Skeleton must be in the topmost
Layer in the Canvas.) While
Node is being dragged, ghostly versions of the
connected to the
Node are drawn, and the displayed position,
shape energy, and homogeneity are continuously updated.
Node in Keyboard mode allows for more precise
placement, if you happen to know the desired position numerically.
Switch to Keyboard mode and click
Node to be moved. Its position will be entered in the
x and y boxes, and the
Node will be highlighted in the Canvas by a pink dot.
To move the
Node, type new coordinates in the boxes and click
the Move button at the bottom of the toolbox.
Moves that create illegal
Elements will be rejected unless the box marked Allow
illegal moves is checked. It can be convenient
to temporarily create illegally shaped
Elements when moving
Nodes, as long as no illegal
Elements remain at the end.
During a move, the Toolbox indicates if the moving
Node is in an
illegal position. At other times, it indicates the number of
Elements in the
The and buttons at the bottom of the Toolbox are duplicates of the and buttons on the Skeleton Task Page.