OOF2: The Manual
Name
Assign Material (AssignMaterial) — Assign a Material to elements. This is *optional*, and overrides Material assignments from the Microstructure.
Synopsis
AssignMaterial(material,target)
Details
-
Base class:
MeshModification -
Parameters:
material- Material to assign to the elements. Type: A character string.
target- Which elements to assign the Material to. Type: An object of the
MeshModTargetsclass.
Description
AssignMaterial is a MeshModification subclass, used as the
modifier argument to the OOF.Mesh.Modify command. It explicitly
assigns a Material to Mesh elements. This overrides the
implicit Material assignments from the Mesh's Microstructure and
Skeleton.
It should usually be unnecessary to explicitly assign Materials
to a Mesh. OOF2 data files created by the
oof part of
OOF1 use
AssignMaterial command because
OOF1's oof
doesn't have a concept of Microstructure or Skeleton.
The material parameter must be the name of an
existing Material. The target parameter
specifies to which elements the Material will be assigned.
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