OOF2: The Manual

Name

OOF.Skeleton.Simple — Create a new Skeleton with one quadrilateral or two triangular elements per pixel of the Microstructure.

Synopsis

OOF.Skeleton.Simple(name,microstructure,skeleton_geometry)

Details

  • Parent Menu: OOF.Skeleton
  • Callback: function _simple_skeleton_from_ms in module ooflib.engine.IO.skeletonmenu
  • Parameters:

    name
    Name of the simple skeleton. Type: A character string not containing ':', or the variable automatic.
    microstructure
    Type: The path to an existing Microstructure object.
    skeleton_geometry
    Geometry of elements, quadrilateral or triangle. Type: An object of the SkeletonGeometry class.

Description

Create a Skeleton by converting the pixels of the Microstructure directly into elements. If skeleton_geometry is QuadSkeleton, then each pixel leads to one quadrilateral element. If skeleton_geometry is TriSkeleton, each pixel will be split into two triangular elements, with the direction of the split determined by the TriSkeleton arrangement parameter. The various geometries are illustrated in Figure 6.54.