OOF2: The Manual

Name

OOF.NodeSelection.Redo — Redo the latest undone Skeleton node selection operation.

Synopsis

OOF.NodeSelection.Redo(skeleton)

Details

  • Parent Menu: OOF.NodeSelection
  • Callback: function _redo in module ooflib.engine.IO.skeletonselectmenu
  • Parameters:

    skeleton
    Type: The path to an existing Skeleton object.

Description

Each Skeleton maintains a stack of previous Node selections. Whenever Nodes are selected or deselected, a new version is pushed onto the stack. The Undo pops the latest version off of the stack, thereby reverting to the previously selected set of Nodes. The Redo command undoes the Undo, replacing the most recently popped selection onto the stack.

[Note] Note

Undone modifications can be redone only if no new Node selections have been made since the time of the last Undo.