OOF2: The Manual

Name

OOF.File.Save.Skeleton — Save a Skeleton to a file.

Synopsis

OOF.File.Save.Skeleton(filename,mode,format,skeleton)

Details

  • Parent Menu: OOF.File.Save
  • Callback: function saveSkeleton in module ooflib.engine.IO.skeletonmenu
  • Options: disabled=1
  • Parameters:

    filename
    Name of the file. Type: A character string.
    mode
    'w' for (over)write and 'a' to append. Type: An object from the WriteMode enumerated class.
    format
    Format of the file. Type: An object from the DataFileFormatExt enumerated class.
    skeleton
    Type: The path to an existing Skeleton object.

Description

Store a Skeleton in a file in one of several formats. The file can be reloaded by OOF.File.Load.Script or OOF.File.Load.Data, depending on the file format.