OOF2: The Manual
The FE Mesh Page constructs finite element Meshes from
Skeletons, and manages and modifies the Meshes. The layout of
the page is shown in Figure 3.19. At
the top of the page is the Mesh Chooser, which determines which
Mesh is being operated upon. Below that are a set of buttons. Below the
buttons are an Information Pane and a Modification Pane,
for modifying the current Mesh.
The Mesh Chooser has three components, because to specify a
Mesh it's necessary to specify the Skeleton containing the
Mesh and the Microstructure containing the Skeleton.
The buttons below the Mesh Chooser perform common Mesh
management functions:
-
The button creates a new
Meshin theMicrostructureandSkeletonspecified by the first two parts of the Mesh Chooser. The button brings up a dialog box in which to choose the types of the finite elements used in theMesh. -
The button assigns a new name to the current
Mesh. -
The button makes a copy of the current
Mesh. The copy becomes the new currentMesh. -
The button deletes the current
Mesh. It has no other effect on the currentMesh'sMicrostructureandSkeleton. -
The button saves the current
Meshin a file. It has the same effect as the Save/Mesh command in the File menu, except that it only saves theMeshchosen in the Mesh Chooser.
The Modification Pane works just like the Modification Pane in
the Skeleton
Page, except that it doesn't provide as many
modification methods, and has no
or button. (This is because Mesh
modifications are stored in a different way than Skeleton
modifications.)
-
The pull-down menu labelled Method selects a MeshModification method. The area immediately below the pull-down menu is for setting the method's parameters, if any.
-
The button applies the selected modifier to the current
Meshby invoking the OOF.Mesh.Modify command. -
The and buttons cycle through the recent
Meshmodification methods. They only reset the pull-down menu and parameters. They don't have any direct effect on theMesh.
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